Here is my latest personal project: a reinterpretation of Bombur, the dwarf from 'The Hobbit'.
This was a fantastic opportunity to test the new 'Mesh to MetaHuman' workflow in Unreal Engine by converting my own custom model. The goal was to merge my passion for fantasy with cutting-edge technology.
The sculpting was done in Zbrush, the beard and hair were created in XGen, the clothes in Marvelous Designer, and the textures in Substance Painter. The final pose and render were done directly in Unreal Engine 5.
Hope you like the result!